Dragunity Knight - Ascalon
WIND 10

Dragunity Knight - Ascalon

  • Archetype:
  • Dragunity

  • ATK:
  • 3300

  • DEF:
  • 3200

  • View:
  • 3862




1 "Dragunity" Tuner + 1+ non-Tuner monsters You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Dragunity Knight - Ascalon" once per turn.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 9, 2026
58± 6/ 100
Power Score
Intrinsic 60
Deck 58

Dragunity Knight - Ascalon — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 59.5 · Deck: 57.5 · Meta: provisional
  • Primary role: Removal · Secondary: Recovery/Recursion

Why it scores here

Ascalon's score comes mainly from its effect: it banishes one opposing monster at the cost of a Dragunity monster in the GY, and if an opponent's card destroys it, it can revive a Dragunity Synchro of 3000 ATK or less from the Extra Deck. Its 3300 ATK and Level 10 earn nothing by themselves, and its poor material value (Level 10, locked to Dragunity support) keeps its score below a generic boss. The 400/400 deck sample only shows that the card is run by Dragunity lists, which is tautological because the sample was built from decks containing it; it lifts the score only as confirmation of accessibility, not of strength. No combo or guide evidence exists, so the combo axis rests on card text alone.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a Dragunity Tuner plus non-Tuners to reach Level 10 and is run in 400 of 400 sampled decks, but the sample is built from decks that already contain it and there are no combo starter or searched records (observed, inferred).
Combo & Conversion 55 Text shows a one-for-one removal plus conditional revival, but there are zero recorded boards, so the conversion rate is inferred from text alone (inferred).
Resource Economy 60 Banishing a Dragunity from the GY as a cost is a one-for-one exchange, and the revival on destruction is a free Extra Deck summon, so there is some recursion but no clear card advantage (verified, inferred).
Effect & Interaction 70 The effect banishes any monster the opponent controls, which is a hard, flexible answer when it resolves, but its timing is not stated in the evidence text (verified, inferred).
Material Utility 30 At Level 10 with a Tuner requirement, it is a poor generic material and no combo records show it used as material (inferred).
Resilience & Flexibility 55 The destruction-triggered revival lets it return after an opponent destroys it, but there is no multi-zone or multi-turn redundancy in the text (verified, inferred).
Deck-Building Efficiency 70 A single copy in a Dragunity list with no garnet or lock text, though it does require Dragunity-specific support (verified, inferred).

Calculation

Weight profile: 0.7 Removal + 0.3 Recovery/Recursion (blended per rubric). Intrinsic ≈ 59.5, Deck ≈ 57.5, Meta = provisional. Modifiers: Archetype dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One-for-one removal of any opposing monster (verified from text)
  • Destruction-triggered revival of a Dragunity Synchro of 3000 ATK or less from the Extra Deck (verified from text)
  • Single-copy, no garnet or lock text (verified from text)
  • Run in 400 of 400 sampled decks, all of which contain it (observed; tautological as a popularity signal)

Weaknesses

  • Requires Dragunity Tuner and non-Tuner support to reach Level 10 (verified from text)
  • Poor material value at Level 10 (inferred)
  • No combo, guide, or ranking evidence to confirm practical conversion (data gap)

Counters / choke points

  • Effects that negate its effect or stop the destruction-triggered revival (inferred from text, not from evidence)

Best use

Removal / Recovery Synchro boss. Decks: Dragunity (archetype 731), Dragunity (archetype 244). Suggested copies: 1.

Evidence & gaps

  • Verified: Synchro Monster, Level 10, WIND Dragon, 3300 ATK / 3200 DEF; Effect text: GY-banish cost, banish one opposing monster, conditional revival of a Dragunity Synchro of 3000 ATK or less, once per turn; Legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Present in 400 of 400 sampled decks, but the sample is selected by this card's presence, so this is not a popularity measure; Usage stats: Mist Valley 100%, Dragunity 80%, Hieratic 66.7%, all at 1 copy
  • Inferred: Accessibility is Dragunity-dependent and not searcher-based; Removal is the primary role; revival is secondary; Timing of the banish effect is not stated in the text, so practical use is inferred
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied deck sample is pre-filtered to decks containing the card, so 100% inclusion is structural and does not show strength effect timing (Quick vs Ignition) is not stated in the evidence text no banlist token; assumed 3 copies (unlimited)











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